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Even more so for the one chapter where we go on a time-travel adventure to ancient history out of fucking nowhere, fight a giant Egyptian robot, and then come right back to the present and never mention it again, except as a diverting anecdote to tell the old ladies in the tea shop. And I think that was where I realized what ''Horace'' was; ''Horace ''was somebody's baby, presumably the same somebody whose name appears in massive letters with a musical sting on the first ident screen, a game they were probably working on for ages, long enough to get bored and need to distract themselves with time-travel adventures and weirdly elaborate minigames that could've been serviceable core mechanics in themselves, but were overindulgently thrown into darling baby as an aside. And the result of overindulgence is bloated baby; no 2D pixel art game should be a 14-gig download, for fuck's sake.
 
Even more so for the one chapter where we go on a time-travel adventure to ancient history out of fucking nowhere, fight a giant Egyptian robot, and then come right back to the present and never mention it again, except as a diverting anecdote to tell the old ladies in the tea shop. And I think that was where I realized what ''Horace'' was; ''Horace ''was somebody's baby, presumably the same somebody whose name appears in massive letters with a musical sting on the first ident screen, a game they were probably working on for ages, long enough to get bored and need to distract themselves with time-travel adventures and weirdly elaborate minigames that could've been serviceable core mechanics in themselves, but were overindulgently thrown into darling baby as an aside. And the result of overindulgence is bloated baby; no 2D pixel art game should be a 14-gig download, for fuck's sake.
   
Throwing more stuff into baby's trough was clearly more important than testing or refining what was in there, keeping the applesauce separate from the bacon grease; perhaps they could've fixed some of the bugs, like the one that made me stop playing. At the point when the game gets bored again and decides it's going to be [[Castlevania: Symphony of the Night|a Metroidvania]] for a bit - which made the platforming even more demoralizing, 'cos now, I didn't know if it was even taking me the right fucking way - I accidentally glitched through a puzzle I didn't have the means to solve and soft-locked my whole fucking run. And I was sad, viewer, 'cos I still think ''Horace'' is worth a chance; in contrast to [[Anthem|AAA games]], there's clearly actual love in it, but there's such a thing as too much love, as my ex once told me as I wanked off into the trifle.
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Throwing more stuff into baby's trough was clearly more important than testing or refining what was in there, keeping the applesauce separate from the bacon grease; perhaps they could've fixed some of the bugs, like the one that made me stop playing. At the point when the game gets bored again and decides it's going to be [[Castlevania: Symphony of the Night|a Metroidvania]] for a bit, which made the platforming even more demoralizing, 'cos now, I didn't know if it was even taking me the right fucking way, I accidentally glitched through a puzzle I didn't have the means to solve and soft-locked my whole fucking run. And I was sad, viewer, 'cos I still think ''Horace'' is worth a chance; in contrast to [[Anthem|AAA games]], there's clearly actual love in it, but there's such a thing as too much love, as my ex once told me as I wanked off into the trifle.
   
 
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