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I played the first level of the original ''F.E.A.R.'' a couple of years back on a friend's computer and thought it looked like the dog's bollocks. But since this was in the days when I was so poor I had to choose between games or regular square meals, when I acquired it for myself for my bottom-end PC, I had to turn off most of the fancy visual effects and immerse the CPU in liquid oxygen to get it to run. And once I'd stripped out the dynamic lighting and whoop-de-do damage decals, all that was left was a series of boxy, uninspiring corridors that would have embarrassed the [https://en.wikipedia.org/wiki/Build_(game_engine) Build Engine].
 
I played the first level of the original ''F.E.A.R.'' a couple of years back on a friend's computer and thought it looked like the dog's bollocks. But since this was in the days when I was so poor I had to choose between games or regular square meals, when I acquired it for myself for my bottom-end PC, I had to turn off most of the fancy visual effects and immerse the CPU in liquid oxygen to get it to run. And once I'd stripped out the dynamic lighting and whoop-de-do damage decals, all that was left was a series of boxy, uninspiring corridors that would have embarrassed the [https://en.wikipedia.org/wiki/Build_(game_engine) Build Engine].
   
Two expansion packs in and nothing has changed, except for the fact that while previously you controlled a mute, karate-kicking F.E.A.R. operative with the inexplicable and unique ability to slow down time, now you control a completely different mute, karate-kicking F.E.A.R. operative with the ability to slow down time still inexplicable but apparently less unique, experiencing exactly the same locations, enemies, and plot events as the last guy but with a different wisecracking ethnic support character who might as well paint a target on their face. All in all, ''Perseus Mandate'' feels like one of those clip shows TV producers use to buy time when the writers have all passed out face down in buckets of cocaine.
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Two expansion packs in and nothing has changed, except for the fact that while previously you controlled a mute, karate-kicking F.E.A.R. operative with the inexplicable and unique ability to slow down time, now you control a completely different mute, karate-kicking F.E.A.R. operative with the ability to slow down time still inexplicable but apparently less unique, experiencing exactly the same locations, enemies, and plot events as the last guy but with a different wisecracking ethnic support character who might as well paint a target on their face. All in all, ''Perseus Mandate'' feels like one of those clip shows TV producers use to buy time when the writers have all passed out face down in buckets of cocaine.
   
 
''F.E.A.R.'' is at heart a tactical shooter, and it's good at that, if nothing else. The A.I. stands out as clever and challenging among the hundreds of games populated exclusively by suicidal retards. But after the first few encounters, you've fallen into a routine of hiding behind cover, popping out, shooting anything with legs and popping back. You've fought people in an office, a warehouse and a sewer, and you're pretty much just going to be running between the three for the next six hours. And there's this feeling that the game is rummaging desperately around in its toy box trying to find something interesting to show you. The best it can manage is to bring in slightly bigger enemies with better weapons. The first ''F.E.A.R.'' was an endless parade of identical gunfights broken up by the occasional slightly harder gunfight, and ''Perseus Mandate'' is just a retread of that. ''Déjà vu'' lies thickly on the ground like a big, fat, sleeping bear.
 
''F.E.A.R.'' is at heart a tactical shooter, and it's good at that, if nothing else. The A.I. stands out as clever and challenging among the hundreds of games populated exclusively by suicidal retards. But after the first few encounters, you've fallen into a routine of hiding behind cover, popping out, shooting anything with legs and popping back. You've fought people in an office, a warehouse and a sewer, and you're pretty much just going to be running between the three for the next six hours. And there's this feeling that the game is rummaging desperately around in its toy box trying to find something interesting to show you. The best it can manage is to bring in slightly bigger enemies with better weapons. The first ''F.E.A.R.'' was an endless parade of identical gunfights broken up by the occasional slightly harder gunfight, and ''Perseus Mandate'' is just a retread of that. ''Déjà vu'' lies thickly on the ground like a big, fat, sleeping bear.
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