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Another thing about ''Dead Space Uno'' I mentioned was that the USG ''Here Are the Juicy Humans Yum Yum'' didn't look like it had ever been a nice place to live and should be thankful all the blood and corpses have thrown some colour around. That's another thing ''Dead Space 2'' meets head-on by setting its first half, ''[[BioShock]]'' style, in a lovely residential area full of colourful, cheerful decor, so it can be extra poignant when the blood gets everywhere. To a rather unrealistic degree, unless everyone immediately got a nosebleed the moment the alarm sounded.
 
Another thing about ''Dead Space Uno'' I mentioned was that the USG ''Here Are the Juicy Humans Yum Yum'' didn't look like it had ever been a nice place to live and should be thankful all the blood and corpses have thrown some colour around. That's another thing ''Dead Space 2'' meets head-on by setting its first half, ''[[BioShock]]'' style, in a lovely residential area full of colourful, cheerful decor, so it can be extra poignant when the blood gets everywhere. To a rather unrealistic degree, unless everyone immediately got a nosebleed the moment the alarm sounded.
   
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The thing is, though, it seems like the population of Titan Station was about 75% under the age of twelve. Maybe life just gets really fucking boring every nine months or so. It seems like early on for a while you go from one children's bedroom or elementary school to another. It's for poignancy points, obviously, all music boxes singing plaintively to themselves and bloodstained crayon drawings saying "I love mummy and being alive." And, of course, killer children are one of the new monsters. They flock around you like you're the fucking [http://en.wikipedia.org/wiki/The_Wiggles Wiggles], and I'm pleased to report the circular saw weapon is just as overpowered as before and now all the carpets in Titan Elementary are going to need a lot of fucking shampoo.
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The thing is, though, it seems like the population of Titan Station was about 75% under the age of twelve. Maybe life just gets really fucking boring every nine months or so. It seems like early on for a while you go from one children's bedroom or elementary school to another. It's for poignancy points, obviously, all music boxes singing plaintively to themselves and bloodstained crayon drawings saying "I love mummy and being alive." And, of course, killer children are one of the new monsters. They flock around you like you're the fucking [http://en.wikipedia.org/wiki/The_Wiggles Wiggles], and I'm pleased to report the circular saw weapon is just as overpowered as before, and now all the carpets in Titan Elementary are going to need a lot of fucking shampoo.
   
 
Since world-shaking innovation has been a bit dry in the games industry lately, ''Dead Space 2'' 's gameplay is very similar to the first. There's even a level unapologetically copy-pasted from ''Dead Space 1'', perhaps to demonstrate eco-friendliness, and combat's still mostly things jumping out going "Boo!" and you congratulating them on their prank by sawing all their arms and legs off.
 
Since world-shaking innovation has been a bit dry in the games industry lately, ''Dead Space 2'' 's gameplay is very similar to the first. There's even a level unapologetically copy-pasted from ''Dead Space 1'', perhaps to demonstrate eco-friendliness, and combat's still mostly things jumping out going "Boo!" and you congratulating them on their prank by sawing all their arms and legs off.
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So let's focus on the differences. In zero gravity now, instead of leaping from wall to wall like a flying squirrel in body armour, you get to free-float around with jetpacks. And I think I've implied before that there are very few situtations that can't be improved by jetbacks, except perhaps dense clusters of extremely flammable objects. This leads to one or two of those [http://en.wikipedia.org/wiki/Space_Harrier ''Space Harrier'']-style minigames where you fly or fall towards something and bank around to avoid the debris coming off it, which is becoming curiously endemic to action games. I remember it being in ''[[God of War III]]'', ''[[Spider-Man: Shattered Dimensions|Shattered Dimensions]]'', ''[[Star Wars: The Force Unleashed II|Force Unleashed II]]'', ''[[Wet]]'', ''Wolverine'' - that's the game ''Wet'' and the game ''Wolverine'', not a game about a wet wolverine, no such thing exists.
 
So let's focus on the differences. In zero gravity now, instead of leaping from wall to wall like a flying squirrel in body armour, you get to free-float around with jetpacks. And I think I've implied before that there are very few situtations that can't be improved by jetbacks, except perhaps dense clusters of extremely flammable objects. This leads to one or two of those [http://en.wikipedia.org/wiki/Space_Harrier ''Space Harrier'']-style minigames where you fly or fall towards something and bank around to avoid the debris coming off it, which is becoming curiously endemic to action games. I remember it being in ''[[God of War III]]'', ''[[Spider-Man: Shattered Dimensions|Shattered Dimensions]]'', ''[[Star Wars: The Force Unleashed II|Force Unleashed II]]'', ''[[Wet]]'', ''Wolverine'' - that's the game ''Wet'' and the game ''Wolverine'', not a game about a wet wolverine, no such thing exists.
   
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It seems like there's every reason I should like ''Dead Space 2''. It's horror, it's set in space (which is the best setting besides the Land of Chocolate Lesbians), and now there are jetpacks in it. So why am I still not particularly moist? Well, another thing I said about ''Dead Space 1'' was that it was about as subtle as a clown with his cock out. You start the game, and just when you think it's pacing itself and building the tension a bit monsters pop out going "argle bargle wargle" and wiggle their shredded bums under the spotlight.
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It seems like there's every reason I should like ''Dead Space 2''. It's horror, it's set in space (which is the best setting besides the Land of Chocolate Lesbians), and now there are jetpacks in it. So why am I still not particularly moist? Well, another thing I said about ''Dead Space 1'' was that it was about as subtle as a clown with his cock out. You start the game, and just when you think it's pacing itself and building the tension a bit monsters pop out going "argle bargle wargle" and wiggle their shredded bums under the spotlight.''
   
 
Now, if I were a paranoid man - which I'm not, whatever people have been saying about me - I'd say ''Dead Space'' has started deliberately trying to provoke me. The very first thing that happens in ''Dead Space 2'' is a bloke turning into a necromorph, fully illuminated and literally six inches away from your face. Then it grabs you by the lapels and screams at you while his eyes pop out. This is the horror equivalent of a small child banging its head on a wall so you pay it attention. "Hey, look at me! Are you scared yet? What if all the skin rolled off my face? Are you scared now? Aaaaaaaahhh, doing this really hurts, actually. Aaaaaaaahh, I currently represent threat in an extremely unspecific way. Aaaaaaaaaahh!"
 
Now, if I were a paranoid man - which I'm not, whatever people have been saying about me - I'd say ''Dead Space'' has started deliberately trying to provoke me. The very first thing that happens in ''Dead Space 2'' is a bloke turning into a necromorph, fully illuminated and literally six inches away from your face. Then it grabs you by the lapels and screams at you while his eyes pop out. This is the horror equivalent of a small child banging its head on a wall so you pay it attention. "Hey, look at me! Are you scared yet? What if all the skin rolled off my face? Are you scared now? Aaaaaaaahhh, doing this really hurts, actually. Aaaaaaaahh, I currently represent threat in an extremely unspecific way. Aaaaaaaaaahh!"
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All of this would be fine in a silly gore game, like ''[[Resident Evil 4]]'' or ''[[Splatterhouse]]'', but ''Dead Space'' is trying to be taken seriously. You can't have it both ways, EA. Either stick everyone together with masking tape and dog food or make evisceration actually mean something. Chopping my pinkie finger off in ''[[Heavy Rain]]'' got to me a million times more than anything in ''Dead Space 2'' did, and the guy didn't even pull his own face off.
 
All of this would be fine in a silly gore game, like ''[[Resident Evil 4]]'' or ''[[Splatterhouse]]'', but ''Dead Space'' is trying to be taken seriously. You can't have it both ways, EA. Either stick everyone together with masking tape and dog food or make evisceration actually mean something. Chopping my pinkie finger off in ''[[Heavy Rain]]'' got to me a million times more than anything in ''Dead Space 2'' did, and the guy didn't even pull his own face off.
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